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    Northern nature spirit magic

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    Draken

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    Join date : 2018-11-01

    in-progress Northern nature spirit magic

    Post by Draken on Sat Nov 03, 2018 5:00 pm

    Magic

    Magic Name: Northern nature spirit magic
    Magic Type/Sub-type: Caster / Elemental
    Description: There is an abundance of natural energy in the world, and some mages are able to harness it. Some do so by receiving the gift from nature spirits, allowing them to access the magic around them. This gives them a special connection to nature, and wielders may serve as agents and guardians of the natural world. They are strongest in places with strong magical energies or far from urban areas.


    The specific of this nature magic is ice and cold, the spirits granting this dwelling in cold places far in the north of the world. Those granted magic through them wield the energy pulled from the coldest winds, wielding powerful cold magic.


    Strengths:


    • Attuned to nature, including the current state and events in a wild area.
    • Powerful, versitile ice spells
    • Resistance to cold
    • Far stronger in places of strong natural energy or colder climates
    • Communication with animals.



    Weaknesses:

    • Countered by fire magic
    • Weaker in urban or corrupted areas.
    • Corrupted regions can disrupt user's magic.










    Traits:

    • Cold resistance: Users of this channel magic originating from the cold northern regions. They have resistances to colder temperatures and ice/cold magic.
    • One with nature: Users have an attunement to nature, and can sense the state of the surrounding area. They can also communicate with animals and spirits if they are skilled enough.
    • Regenerations: by focusing the natural energies, users can regain magic and heal woulds faster than normal. They will need to drastically reduce their activity during this time. Meaning they will be limited to lighter exertions.
    • Purifier: In areas where nature has been corrupted, they can help to cleanse it.









    Spells:

    Name: Ice Age
    Rank: A-rank
    Type: Offensive/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: Harnessing pure cold magic, the user releases a massive blast of energy, as if releasing the winds of ancient winters upon his foes. The cold stings and blasts against all caught in its wake, harming them and partially freezing them to their cores, an feels like the cold is seeping into their bones. The land is covered in ice and frost, plants fading as if winter was suddenly upon them.


    Effects: Releasing a massive blast of cold magic, expanding to 30ft wide and firing off for up to 400 feet. Ice forms on surfaces caught and the ground is hardened from the cold. Everyone caught in the blast, except for the user's animal companion and anyone with very high resistances to cold magic, will suffer heavy magic damage. In addition, they suffer large debuffs to their physical traits for 7 posts.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Name: Winds of Hayate
    Rank: B-rank
    Type: Utility/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: Harnessing elemental magic in the wind, Draken creates a magical field, where icy wind blows like a blizzard. Visibility is limited, except for the castor and pet companion. The winds can be powerful, making maintaining balance and aiming properly difficult for those not used to such environments. The edge of the field requires a little effort to break out of, but it can be done simply enough.
    Effects: The field is 40 feet wide, and the caster must be within 5 feet of the center when its first formed. The field cannot be moved once it is formed, but it can be ended prematurely, by the willing dispelling from the caster, rendering the caster unconscious, or B-rank or above dispelling magic. The caster and their animal companion are minimally affected by the winds due to a magic aura that forms about them. They are also able to see things in the blizzard clearly as colored auras. For everyone else, visibility is limited to 5 feet in front of them.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Name: Glacial Field
    Rank: B-rank
    Type: Offensive & defensive/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: A powerful spell, Glacial Field turns the area into an ice field, with ice spears, boulders, and other things coming out of the ground. Many obstacles and hazards are forms as the earth is torn through and apart.
    Effects: Affects the ground up to 50 feet around the caster, who is at the center when it is cast. Requires one post of doing nothing but casting the spell. Ice spears, boulders, chunks, and other obstructions form, emerging haphazardly from beneath the ground, filling much of the area of effect with debris and obstructions. In addition, the ground in the area is ripped up, shifted, and some pits and small crevices can form. Once the spell ends, the ice structures will begin to melt and dissipate, but the damage to the earth will remain.

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    Masha

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    in-progress Re: Northern nature spirit magic

    Post by Masha on Sat Nov 10, 2018 6:43 pm

    Hi Draken! ^^ My name is Masha and I'll be your grader. Any comments/edits I have will be in this color. Any concerns or questions you have about the grading, feel free to place in this thread or DM me on discord. Please note that all edits made outside this thread will be recorded. Let's breeze through this!

    Spoiler:

    @Draken wrote:Magic

    Magic Name: Northern nature spirit magic
    Magic Type/Sub-type: Caster / Elemental
    Description: There is an abundance of natural energy in the world, and some mages are able to harness it. Some do so by receiving the gift from nature spirits, allowing them to access the magic around them. This gives them a special connection to nature, and wielders may serve as agents and guardians of the natural world. They are strongest in places with strong magical energies or far from urban areas.


    The specific of this nature magic is ice and cold, the spirits granting this dwelling in cold places far in the north of the world. Those granted magic through them wield the energy pulled from the coldest winds, wielding powerful cold magic.


    Strengths:


    • Attuned to nature, including the current state and events in a wild area.
    • Powerful, versitile ice spells
    • Resistance to cold
    • Far stronger in places of strong natural energy or colder climates
    • Communication with animals.



    Weaknesses:

    • Countered by fire magic
    • Weaker in urban or corrupted areas.
    • Corrupted regions can disrupt user's magic.

    Please add three more weaknesses as you must have one more weakness than strengths









    Traits:

    • Cold resistance: Users of this channel magic originating from the cold northern regions. They have resistances to colder temperatures and ice/cold magic. Please put a percentage on the resistance for ice/cold magic
    • One with nature: Users have an attunement to nature, and can sense the state of the surrounding area. They can also communicate with animals and spirits if they are skilled enough.
    • Regenerations: by focusing the natural energies, users can regain magic and heal woulds faster than normal. They will need to drastically reduce their activity during this time. Meaning they will be limited to lighter exertions. Put a percentage on how much much faster the health regen/magic regen are and for how many posts they must be focusing for that benefit. Maybe even flush out the downsides for the trance but that's a suggestion not a required edit ^^
    • Purifier: In areas where nature has been corrupted, they can help to cleanse it.









    Spells:

    Name: Ice Age
    Rank: A-rank
    Type: Offensive/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: Harnessing pure cold magic, the user releases a massive blast of energy, as if releasing the winds of ancient winters upon his foes. The cold stings and blasts against all caught in its wake, harming them and partially freezing them to their cores, an feels like the cold is seeping into their bones. The land is covered in ice and frost, plants fading as if winter was suddenly upon them.


    Effects: Releasing a massive blast of cold magic, expanding to 30ft wide and firing off for up to 400 feet. Ice forms on surfaces caught and the ground is hardened from the cold. Everyone caught in the blast, except for the user's animal companion and anyone with very high resistances to cold magic, will suffer heavy magic damage. In addition, they suffer large debuffs to their physical traits for 7 posts. The range of the spell needs to be reduced to 360 meters as that is the max range for an A rank spell. Also please put the specific physical traits and the debuff percentage that suffer debuffs due to this spell.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Name: Winds of Hayate
    Rank: B-rank
    Type: Utility/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: Harnessing elemental magic in the wind, Draken creates a magical field, where icy wind blows like a blizzard. Visibility is limited, except for the castor and pet companion. The winds can be powerful, making maintaining balance and aiming properly difficult for those not used to such environments. The edge of the field requires a little effort to break out of, but it can be done simply enough.
    Effects: The field is 40 feet wide, and the caster must be within 5 feet of the center when its first formed. The field cannot be moved once it is formed, but it can be ended prematurely, by the willing dispelling from the caster, rendering the caster unconscious, or B-rank or above dispelling magic. The caster and their animal companion are minimally affected by the winds due to a magic aura that forms about them. They are also able to see things in the blizzard clearly as colored auras. For everyone else, visibility is limited to 5 feet in front of them.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Name: Glacial Field
    Rank: B-rank
    Type: Offensive & defensive/Ice
    Duration: 7 posts
    Cooldown: 9 posts
    Description: A powerful spell, Glacial Field turns the area into an ice field, with ice spears, boulders, and other things coming out of the ground. Many obstacles and hazards are forms as the earth is torn through and apart.
    Effects: Affects the ground up to 50 feet around the caster, who is at the center when it is cast. Requires one post of doing nothing but casting the spell. Ice spears, boulders, chunks, and other obstructions form, emerging haphazardly from beneath the ground, filling much of the area of effect with debris and obstructions. In addition, the ground in the area is ripped up, shifted, and some pits and small crevices can form. Once the spell ends, the ice structures will begin to melt and dissipate, but the damage to the earth will remain.


    When the edits are done, please bump the thread or DM me~




      Current date/time is Sun Nov 18, 2018 1:46 am