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    Airspace Magic

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    Zeno

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    Join date : 2018-11-19

    Airspace Magic

    Post by Zeno on Tue Nov 20, 2018 8:24 pm

    Magic

    Magic Name: Airspace Magic
    Magic Type/Sub-type: Caster
    Description: Airspace is very similar to air magic. Airspace magic grants the user the ability to control and manipulate the airspace in the environment in different ways. This magic can be used both offensively and defensively by making the airspace explode or move though it to teleport. This magic is also very difficult to avoid because of its characteristic of being invisible.
    Strengths:

    • Invisible attacks make it more difficult for foes to avoid blows.
    • Very versatile magic allowing the user to essentially manipulate air-space in many different ways.

    Weaknesses:

    • Offensive attacks are not ally friendly, making it dangerous to use around allies.
    • While the magic itself is quite versatile, the offensive options are a bit limited to only explosions and strong air-space currents.
    • Because this is a variation of air magic, these spells can be canceled out by air magic spells.
    • Spells are not completely invisible and can be seen as small distortions or blurry shapes in the air.

    Traits:

    • Uno: When Zeno uses any kind of melee attacks, he is able to shoot a current of air-space towards target objective. These attacks are strong enough to break stone walls and can travel up to 20 meters away. These ranged attacks include attacks done with melee weapons such as swords or knifes. This deals D Rank damage.
    • Dos: By walking over the air-space, Zeno is able to essentially float. Zeno is able to float up to 50 meters from the ground and gains a 50% speed boost.
    • Tres: Zeno is able to feel the vibrations through the air-space around him. Zeno can feel any movement in a 50 meter radius, however; this range is cancelled by walls. In other words, if Zeno was standing inside a 10 meter radius room surrounded by walls, he would not be able to feel anything outside the room. The wall restriction also applies if its only 1 wall, making it impossible for Zeno to feel movement behind large objects such as trees or buildings.
    • Cuatro: Up to once per post, Zeno can move at instant speed though the air-space. This essentially allows Zeno to teleport to target location up to 50 meters away. This cannot be used to evade spells above D Rank.


    Spells:

    A Rank Spells:

    Name: Wave-Pressure Cannon: "Siete"
    Rank: A Rank
    Type: Air/Offensive
    Duration: Instant
    Cooldown: 11 Posts
    Description: Zeno extends his arms and makes a diamond shape with his thumb and index fingers. After this, a magic circle appears under him. The word "Siete" will then trigger the spell and create a massive air-space explosion around him.
    Effects: This explosion will release an air current strong enough to destroy stone and wood in a 180-meter radius, also pushing any foes around 20 meters away.

    B Rank Spells:

    Name: Focus Wave-Pressure Point: "Cinco"
    Rank: B Rank
    Type: Air/Offensive
    Duration: Instant
    Cooldown: 9 Posts
    Description: Zeno points at his target with his index finger. After focusing on his target, the word "Cinco will trigger the spell, throwing a air current with his finger which will essentially act as a bullet.
    Effects: The attack has a 180 meter range maximum. The invisible air bullet will more at insane speeds, traveling its whole distance in a second. The bullet will easily pierce stone and wooden objects as well as most liquids. This attack will pierce through any targets damaged by it and will stop where the user wants it to stop at the time of the trigger.

    Name: Wave-Pressure Seal: "Seis"
    Rank: B Rank
    Type: Air/Offensive
    Duration: Up to 3 Post
    Cooldown: 10 Posts
    Description: Zeno extends his hand towards a nearby target. Then, by saying the word "Seis" and touching his intended target, Zeno can freeze the air-space around both the target and himself. While using this ability, neither of them can move. This spell can be interrupted by damaging Zeno or just by Zeno dispelling it before its duration ends.
    Effects: By freezing the air-space around both him and his target, neither will have the ability to move. This spell can be interrupted by Zeno or an external source. If Zeno is damaged by an external source, the spell will be canceled and 10% of Zeno's mana will be recovered.
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    Masha

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    Re: Airspace Magic

    Post by Masha on Thu Nov 22, 2018 6:54 pm

    Hi Zeno! ^^ My name is Masha and I'll be your grader. Any comments/edits I have will be in this color. Any concerns or questions you have about the grading, feel free to place in this thread or DM me on discord. Please note that all edits made outside this thread will be recorded. Time to be blown away!

    Spoiler:

    @Zeno wrote:Magic

    Magic Name: Airspace Magic
    Magic Type/Sub-type: Caster
    Description: Airspace is very similar to air magic. Airspace magic grants the user the ability to control and manipulate the airspace in the environment in different ways. This magic can be used both offensively and defensively by making the airspace explode or move though it to teleport. This magic is also very difficult to avoid because of its characteristic of being invisible.
    Strengths:

    • Invisible attacks make it more difficult for foes to avoid blows.
    • Very versatile magic allowing the user to essentially manipulate air-space in many different ways.

    Weaknesses:

    • Offensive attacks are not ally friendly, making it dangerous to use around allies.
    • While the magic itself is quite versatile, the offensive options are a bit limited to only explosions and strong air-space currents.
    • Because this is a variation of air magic, these spells can be canceled out by air magic spells.
    • Spells are not completely invisible and can be seen as small distortions or blurry shapes in the air.

    Traits:

    • Uno: When Zeno uses any kind of melee attacks, he is able to shoot a current of air-space towards target objective. These attacks are strong enough to break stone walls and can travel up to 20 meters away. These ranged attacks include attacks done with melee weapons such as swords or knifes. Please give this D rank damage so as not to confuse anyone as to how much damage they take from this trait
    • Dos: By walking over the air-space, Zeno is able to essentially float. Zeno is able to float up to 50 meters from the ground and gains a 50% speed boost.
    • Tres: Zeno is able to feel the vibrations through the air-space around him. Zeno can feel any movement in a 50 meter radius, however; this range is cancelled by walls. In other words, if Zeno was standing inside a 10 meter radius room surrounded by walls, he would not be able to feel anything outside the room. The wall restriction also applies if its only 1 wall, making it impossible for Zeno to feel movement behind large objects such as trees or buildings.
    • Cuatro: Up to once per post, Zeno can move at instant speed though the air-space. This essentially allows Zeno to teleport to target location up to 50 meters away. This cannot be used to evade spells above D Rank.


    Spells:

    A Rank Spells:

    Name: Wave-Pressure Cannon: "Siete"
    Rank: A Rank
    Type: Air/Offensive
    Duration: Instant
    Cooldown: 11 Posts
    Description: Zeno extends his arms and makes a diamond shape with his thumb and index fingers. After this, a magic circle appears under him. The word "Siete" will then trigger the spell and create a massive air-space explosion around him.
    Effects: This explosion will release an air current strong enough to destroy stone and wood in a 180-meter radius, also pushing any foes around 20 meters away.

    B Rank Spells:

    Name: Focus Wave-Pressure Point: "Cinco"
    Rank: B Rank
    Type: Air/Offensive
    Duration: Instant
    Cooldown: 9 Posts
    Description: Zeno points at his target with his index finger. After focusing on his target, the word "Cinco will trigger the spell, throwing a air current with his finger which will essentially act as a bullet.
    Effects: The attack has a 180 meter range maximum. The invisible air bullet will more at insane speeds, traveling its whole distance in a second. The bullet will easily pierce stone and wooden objects as well as most liquids. This attack will pierce through any targets damaged by it and will stop where the user wants it to stop at the time of the trigger.

    Name: Wave-Pressure Seal: "Seis"
    Rank: B Rank
    Type: Air/Offensive
    Duration: Up to 3 Post
    Cooldown: 10 Posts
    Description: Zeno extends his hand towards a nearby target. Then, by saying the word "Seis" and touching his intended target, Zeno can freeze the air-space around both the target and himself. While using this ability, neither of them can move. This spell can be interrupted by damaging Zeno or just by Zeno dispelling it before its duration ends.
    Effects: By freezing the air-space around both him and his target, neither will have the ability to move. This spell can be interrupted by Zeno or an external source. If Zeno is damaged by an external source, the spell will be canceled and the cooldown of the spell will be reduced by 50%.Unfortunately, we can't reduce spell cooldowns. Perhaps you could reduce the mana cost instead?

    When you're done with edits, bump the thread or DM me~



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    Zeno

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    Re: Airspace Magic

    Post by Zeno on Thu Nov 29, 2018 7:13 am

    Bump

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    Re: Airspace Magic

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      Current date/time is Fri Dec 14, 2018 11:40 pm